We Should Not Agree on What 'Game of the Year' Means

The difficulty of uncovering new releases persists as the gaming industry's greatest fundamental issue. Despite stressful age of corporate consolidation, escalating financial demands, labor perils, the widespread use of AI, platform turmoil, shifting player interests, hope in many ways comes back to the mysterious power of "breaking through."

Which is why my interest has grown in "honors" more than before.

Having just some weeks remaining in 2025, we're completely in Game of the Year season, an era where the small percentage of players who aren't enjoying the same six free-to-play competitive titles weekly tackle their unplayed games, discuss development quality, and understand that they too won't get every title. We'll see comprehensive top game rankings, and we'll get "but you forgot!" comments to such selections. A gamer broad approval selected by press, content creators, and enthusiasts will be announced at The Game Awards. (Developers vote next year at the DICE Awards and GDC Awards.)

All that sanctification is in enjoyment — there are no accurate or inaccurate answers when discussing the greatest titles of this year — but the importance do feel more substantial. Every selection cast for a "annual best", be it for the prestigious top honor or "Excellent Puzzle Experience" in community-selected honors, provides chance for wider discovery. A moderate experience that received little attention at debut may surprisingly gain popularity by being associated with higher-profile (i.e. well-promoted) big boys. Once 2024's Neva popped up in nominations for a Game Award, It's certain definitely that many gamers quickly wanted to read a review of Neva.

Conventionally, award shows has established little room for the diversity of games published annually. The challenge to overcome to review all appears like a monumental effort; about eighteen thousand games launched on PC storefront in 2024, while only seventy-four titles — including recent games and continuing experiences to smartphone and virtual reality exclusives — were included across industry event finalists. When popularity, discussion, and digital availability drive what players experience every year, there's simply impossible for the scaffolding of accolades to do justice the entire year of games. However, there's room for improvement, assuming we acknowledge it matters.

The Expected Nature of Annual Honors

Earlier this month, a long-running ceremony, one of gaming's oldest recognition events, revealed its nominees. Although the decision for GOTY itself happens soon, one can observe the trend: This year's list made room for rightful contenders — massive titles that garnered acclaim for polish and scale, hit indies received with major-studio hype — but throughout a wide range of honor classifications, there's a obvious focus of repeat names. In the vast sea of visual style and gameplay approaches, excellent graphics category creates space for two different exploration-focused titles taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was designing a future Game of the Year in a lab," one writer commented in a social media post continuing to amused by, "it must feature a Sony sandbox adventure with turn-based hybrid combat, party dynamics, and luck-based procedural advancement that leans into risk-reward systems and includes modest management construction mechanics."

Award selections, in all of its formal and unofficial forms, has become foreseeable. Multiple seasons of candidates and winners has created a template for the sort of refined extended game can achieve GOTY recognition. We see titles that never reach top honors or including "important" crafts categories like Creative Vision or Narrative, typically due to formal ingenuity and quirkier mechanics. The majority of titles launched in a year are destined to be limited into specialized awards.

Specific Examples

Imagine: Would Sonic Racing: Crossworlds, a title with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, achieve main selection of annual GOTY category? Or maybe a nomination for excellent music (because the soundtrack stands out and deserves it)? Unlikely. Best Racing Game? Sure thing.

How exceptional should Street Fighter 6 require being to earn GOTY appreciation? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and recognize the most exceptional acting of 2025 without major publisher polish? Can Despelote's short length have "sufficient" story to warrant a (justified) Excellent Writing honor? (Furthermore, does The Game Awards require a Best Documentary classification?)

Overlap in favorites over recent cycles — within press, within communities — demonstrates a system more skewed toward a certain extended game type, or independent games that landed with adequate attention to check the box. Concerning for a sector where exploration is everything.

{

Jason Sherman
Jason Sherman

A seasoned network engineer with over a decade of experience in IT infrastructure and cybersecurity.

July 2025 Blog Roll